What are shaders? Why are they popular in games, animation and films? How are shaders being used in the industry and what's it got to do with music?
In this workshop, we will discuss all of those things and more! You will learn the basics of OpenGL Shading Language, Fast Fourier transformations and how algorithms can make the pixels on your screen dance with mathematics.
The workshop will end with a quick show & tell, if participants are happy to share their work with the group.
Participants are advised to bring a laptop with a working camera and microphone. No prior programming knowledge is required to benefit from the session.
We will be using ShaderToy for the entire duration of the workshop.
Modern laptops should be able to load the website but please check before coming. Where necessary, we will collaborate in groups.
Workshop length: 2-3 earth hours
October | |
Sat 20th | Qu Junktions/Simple Things Festival, Bristol |
Sun 21st | KARST, Plymouth |
Tue 23rd | Fat Out, Manchester |
Wed 24th | Fuse Art Space, Bradford |
Fri 26th | Supersonic Festival, Birmingham |
Wed 31st | MK Gallery, Milton Keynes |
November | |
Thu 1st | Cambridge Junction, Cambridge |
Fri 2nd | De La Warr Pavilion, Bexhill on Sea |
WE ARE FERAL GAME DEVELOPERS.
Long-term collaborators, the Bradford-based duo are both self taught and fierce believers of simple, open and accessible tech. They seek to demystify and share their knowledge with those as curious.
Their recent work explored ideas within neuroscience and synaesthesia, an interactive installation experimenting with sound through touch, visuals and movement via augmented reality using sand, commissioned by the National Science and Media Museum and Southbank Centre, London.
Would you like to know more? https://thebookofshaders.com
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