Static Art is created to be viewed, consumed and digested by gaze or study, contained in a snapshot. Reactive art advances the medium; its emergent nature evolves according to exposed states, changing and adapting, never stagnant - sentient, conscious.
This workshop gently introduces the OpenGL Shading Language for the creation of interactive digital pieces that will respond to improvised movement and sound composition in both singular and collaborative approach.
We will look briefly at the history of shaders and how these techniques are used in the industry right now, driving innovation in computer hardware research and development.
The workshop will end with a quick show & tell.
Participants are advised to bring a laptop with a working camera and microphone. No prior programming knowledge is required to benefit from the session.
We will be using ShaderToy for the entire duration of the workshop.
Modern laptops should be able to load the website but please check before coming. Where necessary, we will collaborate in groups.
Workshop length: 2-3 earth hours
|Sat 20th||Qu Junktions/Simple Things Festival, Bristol|
|Sun 21st||KARST, Plymouth|
|Tue 23rd||Fat Out, Manchester|
|Wed 24th||Fuse Art Space, Bradford|
|Fri 26th||Supersonic Festival, Birmingham|
|Wed 31st||MK Gallery, Milton Keynes|
|Thu 1st||Cambridge Junction, Cambridge|
|Fri 2nd||De La Warr Pavilion, Bexhill on Sea|
WE ARE FERAL GAME DEVELOPERS. Our symbiotic relationship with computer language allows us to carve visions and dreams in the cold, rational environments of the digital medium; experimenting with the bleeding edge and the obsolete. In doing so, we seek to demystify this process - sharing it with those as curious as us.
Long-term collaborators, the Bradford-based duo are both self taught and fierce believers of simple, open and accessible tech.
Their recent work explored ideas within neuroscience and synaesthesia, an interactive installation experimenting with sound through touch, visuals and movement via augmented reality using sand, commissioned by the National Science and Media Museum.
Learn more : https://thebookofshaders.com